SKILLS
Proficient in motion capture processes, from live on-set motion data capture & capture volume construction/calibration, to post-processing, tracking, & editing, and re-targeting performance data for both body & face in post-production. Software proficiency in: the Lightstorm Software Suite, Autodesk’s MotionBuilder & Maya, After Effects, Epic’s Unreal Engine, Jira, Shotgun. Familiar with scripting languages, such as Python, MEL, tcl. Comfortable in Windows, Linux, and Mac platforms
WORK EXPERIENCE
Goodbye Kansas Studios, Stockholm, Sweden — MAY 2019 - PRESENT
Current Position: Senior Motion Capture Supervisor
-
Primary responsibilities are overseeing the studio’s adoption of the Lightstorm Capture Suite, the first of its kind in Europe.
-
Brand-new capture volume construction and calibration
-
Pioneering Qualisys camera integration with Lightstorm
-
-
Training personnel in pre-production, on-set capture, and post-production techniques unique to Lightstorm
Profile Studios, Atlanta, Georgia, USA — NOVEMBER 2014 - APRIL 2019
Former Positions: Virtual Production Pipeline Technical Director, On-Set: RealTime System Operator
-
Marvel’s Avengers: Infinity War & Avengers: Endgame (2016-2019) :
-
Real Time System Operator - live on-set motion data capture + simulcam display at Pinewood in Georgia.
-
Surveyed live sets to properly define and calibrate the motion capture volume.
-
In Post - Maintained Shotgun database; processed, assembled, and QC’d motion capture data.
-
-
Disney’s The Mandalorian (2019) :
-
Involved with Epic Games,ILM, Lux, and Profile Studio’s collaboration in developing the camera tracking process and media wall projection used to create the show.
-
-
Welcome to Marwen (2018) :
-
Responsibilities included managing a Shotgun database, organizing client requests / communication, and assembling and QC’ing motion capture data for final delivery.
-
-
Marvel’s Thor: Ragnarok (2016-2017) :
-
RealTime System Operator - live on-set motion data capture + simulcam display at Village Roadshow in Gold Coast, Australia.
-
In post - tracked and edited image-based motion capture data for final delivery.
-
-
Marvel’s Black Panther (2016) :
-
RealTime System Operator : Operated virtual camera volume for previs / shot planning with the Director, Director of Photography, VFX Supervisor, and the pre-visualization vendor.
-
-
Star Wars: The Force Awakens (2015) :
-
Tracked and edited image-based body capture data for the character Maz.
-
-
Microsoft 343’s Halo 5: Guardians (2014) :
-
Tracked and edited image-based facial capture data for pre-rendered and in-game cinematics.
-
-
Full List of projects: https://www.imdb.com/name/nm3782386/?ref_=nv_sr_srsg_0
Giant Studios, Atlanta, Georgia, USA — DECEMBER 2013 - NOVEMBER 2014
Former Position: Motion Editor
-
Call of Duty: Advanced Warfare (2014) :
-
Tracked and edited body capture data for in-game cinematics.
-
-
Monolith’s Middle Earth: Shadow of Mordor (2014) :
-
Tracked and edited facial capture data for in-game cinematics.
-
EDUCATION
Savannah College of Art and Design — Master of Fine Arts, VISUAL EFFECTS
SEPTEMBER 2010 - NOVEMBER 2013, SAVANNAH,USA
-
Concentrated my thesis work on procedural environment generation in Houdini for use in game engines.
-
Strong concentration in motion capture practices.
-
Two-time teacher’s assistant to Prof. Deborah Fowler’s Motion Capture class (using a 12-camera Vicon Blade system).
Savannah College of Art and Design — Bachelors of Fine Arts, FILM
SEPTEMBER 2005 - MAY 2009, SAVANNAH,USA
-
I received a Bachelors of Fine Arts in Film and Television, concentrating my studies on film editing.
Downloadable PDF
Available